Menu
Mike Pynn
  • home
    • twine basics tutorial
    • alternate reality games
    • church of saint bearer
    • the blood woods
    • the broken rover
    • malignant monsters
    • pierre’s snowstorm
    • treehouse of horror nights
    • zone rouge
    • 100 principles of game design
Mike Pynn

alternate reality games

From 2008-2012, I worked with close friends and family to create four full alternate reality games and numerous adjacent experiences.

Many famous ARGs were created to promote feature films or sell cars, but not ours. Ours were purely independent efforts to tell our own transmedia stories.

I built websites, performed in character on camera, recorded audio dramas, and built Flash-based interactive elements for each of our games. We hid puzzles and stories all over the internet in these ephemeral, eight-week periods of pure silliness.

A small but committed audience enjoyed our games, creating content and characters that we often threw into the mix. They built huge threads on the now defunct unforum, assembling hundreds of posts dedicated to solving our puzzles and finding our stories.

Occasionally, our games were also featured on ARGNet.

I’m a writer, producer, designer, and educator.

My work spans a diverse range of interactive products, from custom-built games and experiences made for Fortune 500 companies to bespoke silliness made for independent transmedia narratives.

I currently make games with X Studios and teach writing at Full Sail University.

  • Link
  • LinkedIn
  • Twitter
  • Instagram
©2022 Mike Pynn | WordPress Theme by Superb WordPress Themes