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Mike Pynn

alternate reality games

From 2008-2012, I worked with close friends and family to create four full alternate reality games and numerous adjacent experiences.

Many famous ARGs were created to promote feature films or sell cars, but not ours. Ours were purely independent efforts to tell our own transmedia stories.

I built websites, performed in character on camera, recorded audio dramas, and built Flash-based interactive elements for each of our games. We hid puzzles and stories all over the internet in these ephemeral, eight-week periods of pure silliness.

A small but committed audience enjoyed our games, creating content and characters that we often threw into the mix. They built huge threads on the now defunct unforum, assembling hundreds of posts dedicated to solving our puzzles and finding our stories.

Occasionally, our games were also featured on ARGNet.

About Mike

I’m a technical project director for interactive installations, themed entertainment, and immersive experiences. I get to work with brilliant people making incredible things at intimidating scale.

I’m also an independent writer and designer, a university educator, and a creator of bespoke interactive nonsense at large. I’m nearly always working on an immersive theater production, a location-based mobile game, or a concepty text adventure.

I’ve spent my whole life working and playing in immersive worlds, both digital and physical. I play, I learn, I build, and then I share what I can with my students.

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